Puzzle / Game of the day
White to move and draw
This puzzle is based upon a game between Martin Simons and GM Tony Miles. Martin managed to draw the game, a superb result as Miles was certainly a cut above the average GM.
In this position black has a simple plan: play f5, move his K to e7, then play fxe4 and when white recaptures play Kd6 winning the d-pawn and the game. How does white defend against this?